Audio Designer (f/m/d)

This job has been Expired
Full Time
Job Description

Due to the expansion of our Audio Services Department, we have a number of new opportunities available! We are currently searching for experienced and motivated Audio Designers responsible for overseeing artistic and technical audio content for AAA Ubisoft brands under supervision of the Audio Director.

 

As the Audio Designer, your role will include Implementation of audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools.

 

Further Responsibilities include:

 

  • Creation and enhancement of game features and gameplay mechanics with audio designs.
  • Working closely with game and level designers to ensure that the audio design supports the game design.
  • Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
  • Working with audio software developers to bring needed functionality into the studio.
  • Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
  • Defining features and tasks for projects.
  • Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
  • Sound design including field recording, Foley, synthesis, library-work…
  • Research within audio databases for the whole production process.
  • Mixing and mastering of linear media.
  • Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
  • Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house. 
  • Create audio test cases with the QA team.

  • Bachelor's Degree in Audio, Sound Design, Music or equivalent
  • Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD…) 
  • Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
  • Good skills in Game Engine Editors (Unity, Unreal…) 
  • At least 3+ years experience in a similar position
  • Experience in Perforce is a plus
  • Experience in scripting/coding (C++, C#, Java,…) is a plus  
  • Experience in 3D Software (Maya, 3DS Max) is a plus  
  • Being able to closely adapt the audio vision. 
  • Being used to work on tasks autonomously and to deliver results in time 
  • Very good communication and team skills 
  • Fluent in English, both verbally and written

Your benefits:

  • Flexible work hours
  • Access to various Internal & External training courses, education in our in-house guilds and knowledge sharing with other project teams
  • Fresh fruit, special conditions for gym membership, support for child care
  • Subsidised lunch meals, Free Bike rental or lease your own bike and many more!

 

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about games and would like to join an industry leader – please apply via our careers portal.
 

Applications should include the earliest starting date and your salary expectation.
For further information please check www.bluebyte.de

 

Ubisoft Blue Byte GmbH
Human Resources
Adlerstraße 74
40211 Düsseldorf

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", "James Cameron's Avatar", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.